~ Resume ~

 John Gosling

 www.JohnGosling.com
 www.LevelZeroGames.com
 Cell: 773-469-4676
John@JohnGosling.com

Education

Columbia College Chicago – BA in Video Game Design                                  2007 – 2010

  • Graduated with Honors

School of the Arts Institute of Chicago – Drawing/Painting                         2004 – 2005

  • Received Merit Scholarship, Incentive Scholarship

Interlochen Arts Academy – Visual Arts                                                           2002 – 2004

Skills & Abilities

Game Design and Documentation

  • Independent design and analysis, conceptual testing and iteration
  • Experience with both agile/iteration-focused design, and “Design Bible” pre-production development

Art

  • Lifetime of professional drawing, painting, sculpting, and printing training and practice
  • Skilled with traditional media (graphite, charcoal, oils, etc.)
  • Skilled with modern digital media (Photoshop and Painter)

Leadership and Management

  • Formed and managed Level Zero Games
  • Personally started, recruited for, and produced multiple small games

 Programming

  • C#: 3+ years, with Visual Studio
  • XNA: 1 ½ years
  • Unity 3D: 2+ years scripting with C# and Java
  • Torque: 2 years

Additional Skills

  • Microsoft Word (including Shared Editing functions, styles and layout)
  • Microsoft Excel (including programming, data referencing, names, formatting, and layout)
  • Adobe Flash
  • Adobe Illustrator
  • Microsoft Project, Microsoft SharePoint
  • Dreamweaver, PHP, various Web Design
  • Customer Service
  • Marketing, Public Relations
  • Quality Control and Bug Testing
  • Computer Hardware, including assembly and fundamental repair skills
  • 5+ years working with Wacom Tablets, including current Cintiq displays

Experience

Kodu Technology Camp: Co-Director                                                    Summer 2010

  • Wrote the curriculum for a summer program to educate young students in Kodu, programming fundamentals, and game design
  • Advertised the program, negotiated space rental with Catherine Cook School
  • Educated a class of 11-14 students, aged 8 to 14 years.

Node – Independent Game: Producer, Designer, Artist                        2010 – 2011

  • Producer: Managed schedule, milestones, budget, contacts, etc.
  • Designer: Responsible for the streamlined and easy-to-play mechanics
  • Artist: Created card art, box art, advertisement materials, all proofing
  • Conducted the business aspects of the project
    • Negotiated printing prices and contracts, distributor rates and contracts
    • Managing orders for customers, shipping, customer relations
    • Advertising, and appealing to distributors, retailers, and gamers

Level Zero Games: Founder, Developer                                                    2008 – 2011

  • Founded the project-based company to find diverse talent and bring them together to create a wide range of entertainment projects
  • Public Relations: Managing social media presences and community engagement
  • Website Work: Building websites, hosting SVN repositories, bug repositories, shared wikis and forums for multiple projects
  • Filled many roles: Business Manager, Team Leader, Accounting, Marketing, etc.

Grunt Work – Senior Project: Documentation Lead, Lead QA            2008 – 2010

  • Documentation Lead: revised old systems to make critical scripting data immediately apparent and accessible, while keeping 10 designers aware of all the changes made
  • Lead QA: Revised testing procedure for Senior Project collected testing information in half the time, with more accurate and relevant information
  • Additional Scripting and Design work

 Depths                                            2010

  • XNA “predator/prey” 360/PC game
  • Producer, Designer
  • Team of 5

Grave Robber                                2010

  • XNA “Catch” 360/PC game
  • Producer, Designer, Artist
  • Team of 4

 Sir Tet                                             2010

  • XNA “Tetris gameplay remix” 360/PC game
  • Producer, Co-Designer, Technical Artist
  • Team of 6

Forces                                             2010

  • Accessible Tactical Board Game
  • Co-Creator
  • Team of 2

Merits & Awards

Activities and Extracurricular

  • Founded Game Production Club at Columbia College Chicago – 2007
  • Founder and President of Game Production Club from 2007-2010
  • Member of the Figure Drawing Studio Club
  • Founding Member of the Fencing Club
  • Student Membership in the International Game Developers Association, Chicago Chapter
  • Extensive experience and analysis of all game genres and systems

Published Artwork

  • Manifest!: Large festival in south loop Chicago. Hosted an “arcade” in a gallery, with 7 of our games.
  • Art of Play: Showed Sir Tet and The Sunset at Columbia College Chicago’s annual gallery
  • Senior Thesis: Gallery show with three other students, set up and advertised ourselves, opened to exceptional reviews
  • Drawing used for the Interlochen ticket pamphlet (2004-2006)
  • Published artwork in the Interlochen Review 2004 (main art contributor; 11 drawings, including the cover drawing)
  • Published artwork in the Interlochen Review 2003 (two drawings)
  • Published artwork in The Red Wheelbarrow
  • Advanced Placement Art in Mesa, Arizona (Accepted a year early upon portfolio review, 2002)
  • Second Place, Mesa Youth Fest (2002, out of over 500 pieces