~ Resume ~
John Gosling |
www.JohnGosling.com www.LevelZeroGames.com |
| Cell: 773-469-4676 John@JohnGosling.com |
Education
Columbia College Chicago – BA in Video Game Design 2007 – 2010
- Graduated with Honors
School of the Arts Institute of Chicago – Drawing/Painting 2004 – 2005
- Received Merit Scholarship, Incentive Scholarship
Interlochen Arts Academy – Visual Arts 2002 – 2004
Skills & Abilities
Game Design and Documentation
- Independent design and analysis, conceptual testing and iteration
- Experience with both agile/iteration-focused design, and “Design Bible” pre-production development
Art
- Lifetime of professional drawing, painting, sculpting, and printing training and practice
- Skilled with traditional media (graphite, charcoal, oils, etc.)
- Skilled with modern digital media (Photoshop and Painter)
Leadership and Management
- Formed and managed Level Zero Games
- Personally started, recruited for, and produced multiple small games
Programming
- C#: 3+ years, with Visual Studio
- XNA: 1 ½ years
- Unity 3D: 2+ years scripting with C# and Java
- Torque: 2 years
Additional Skills
- Microsoft Word (including Shared Editing functions, styles and layout)
- Microsoft Excel (including programming, data referencing, names, formatting, and layout)
- Adobe Flash
- Adobe Illustrator
- Microsoft Project, Microsoft SharePoint
- Dreamweaver, PHP, various Web Design
- Customer Service
- Marketing, Public Relations
- Quality Control and Bug Testing
- Computer Hardware, including assembly and fundamental repair skills
- 5+ years working with Wacom Tablets, including current Cintiq displays
Experience
Kodu Technology Camp: Co-Director Summer 2010
- Wrote the curriculum for a summer program to educate young students in Kodu, programming fundamentals, and game design
- Advertised the program, negotiated space rental with Catherine Cook School
- Educated a class of 11-14 students, aged 8 to 14 years.
Node – Independent Game: Producer, Designer, Artist 2010 – 2011
- Producer: Managed schedule, milestones, budget, contacts, etc.
- Designer: Responsible for the streamlined and easy-to-play mechanics
- Artist: Created card art, box art, advertisement materials, all proofing
- Conducted the business aspects of the project
- Negotiated printing prices and contracts, distributor rates and contracts
- Managing orders for customers, shipping, customer relations
- Advertising, and appealing to distributors, retailers, and gamers
Level Zero Games: Founder, Developer 2008 – 2011
- Founded the project-based company to find diverse talent and bring them together to create a wide range of entertainment projects
- Public Relations: Managing social media presences and community engagement
- Website Work: Building websites, hosting SVN repositories, bug repositories, shared wikis and forums for multiple projects
- Filled many roles: Business Manager, Team Leader, Accounting, Marketing, etc.
Grunt Work – Senior Project: Documentation Lead, Lead QA 2008 – 2010
- Documentation Lead: revised old systems to make critical scripting data immediately apparent and accessible, while keeping 10 designers aware of all the changes made
- Lead QA: Revised testing procedure for Senior Project collected testing information in half the time, with more accurate and relevant information
- Additional Scripting and Design work
Depths 2010
- XNA “predator/prey” 360/PC game
- Producer, Designer
- Team of 5
Grave Robber 2010
- XNA “Catch” 360/PC game
- Producer, Designer, Artist
- Team of 4
Sir Tet 2010
- XNA “Tetris gameplay remix” 360/PC game
- Producer, Co-Designer, Technical Artist
- Team of 6
Forces 2010
- Accessible Tactical Board Game
- Co-Creator
- Team of 2
Merits & Awards
Activities and Extracurricular
- Founded Game Production Club at Columbia College Chicago – 2007
- Founder and President of Game Production Club from 2007-2010
- Member of the Figure Drawing Studio Club
- Founding Member of the Fencing Club
- Student Membership in the International Game Developers Association, Chicago Chapter
- Extensive experience and analysis of all game genres and systems
Published Artwork
- Manifest!: Large festival in south loop Chicago. Hosted an “arcade” in a gallery, with 7 of our games.
- Art of Play: Showed Sir Tet and The Sunset at Columbia College Chicago’s annual gallery
- Senior Thesis: Gallery show with three other students, set up and advertised ourselves, opened to exceptional reviews
- Drawing used for the Interlochen ticket pamphlet (2004-2006)
- Published artwork in the Interlochen Review 2004 (main art contributor; 11 drawings, including the cover drawing)
- Published artwork in the Interlochen Review 2003 (two drawings)
- Published artwork in The Red Wheelbarrow
- Advanced Placement Art in Mesa, Arizona (Accepted a year early upon portfolio review, 2002)
- Second Place, Mesa Youth Fest (2002, out of over 500 pieces