Sir Tet’s Recycling Plant
Sir Tet is a puzzle game “remix” of an old classic. In Sir Tet, the grid is filling up with blocks pushed up from the bottom of the screen, and the player is given a random tetronimo shape to cut blocks out. The overall goal is to keep the shapes from overflowing the grid by severing them from each other, making them fall. If all the blocks in a shape you cut are the same color, they charge a power-up of that color: Red blows up “dead” blocks, blue freezes the grid in place for a few seconds, and green turns the blocks around your next cut into “gold” blocks. Dead blocks cannot be cut out, and must either be dropped so they shatter, or painted gold with the Green powerup. Gold blocks act as any color, making it easier to get power-ups, and a cut with all gold blocks charges all the powers at once!
Original concept was by Brendan Gilbert, I gathered a team and got this thing made, and made significant changes to the gameplay throughout the process to flesh things out and make it a fully playable, balanced, and fun game. I also created the original placeholder art, and acted as a “Technical artist”, converting the Artist created images into actual game assets our programmer could use.
It’s first showing was in “Art of Play 3″, at Columbia College Chicago.
It’s second showing was at our debut Manifest! showing, in the Hokin Gallery, at Columbia College Chicago.
Sir Tet
Producer: John Gosling
Designers: Brendan Gilbert, John Gosling
Programmer: Mike MacDermaid
Artist: Anthony Sixto
Sound/Composer: Gary Kupczak