Depths
One day Kasia told me she wanted to make art for a game about deep sea fish. So I started one.
The concept is simple; as a deep sea Angler fish, you must hunt down smaller prey in the darkness to brighten your light, making it easier to see other prey and keep an eye out for the larger predators. If your light is bright enough, you attract a male that attaches to you (and dims your light again). Attract five males, and you win, spawning a new generation of Angler fish. The game’s soundtrack is a haunting piano, which also punctuates damage, feeding, and victory.
I originally made a design so that I could do all the programming/sound/etc while Kasia did the art, but we got the very talented Marty on board so I improved the design of the game to something more significant and fitting his talents, but still a small-scale project. We also got my room mate Ross Matsuda to create the haunting piano soundtrack for the game, and the piano-based sound effects!
I was the designer/producer, and helped Kasia with making the art into assets (properly sized, sprite sheets, etc.), and trained her to do these things herself. We also got a young artist to contribute background elements, like terrain and terrain features.
The game was shown at our debut Manifest! showing in the Hokin Gallery, at Columbia College Chicago.
Depths
Producer/Designer: John Gosling
Programmer: Marty Trzpit
Artist: Kasia Blasik
Additional Art: Colleen Griffin
Music: Ross Matsuda